Diablo 2 : Resurrected and World of Warcraft). Added unified Direct3D12 command queue caching based algorithm for handling periodic swapchain recreation in some Blizzard games (e.g.§ DXGI swapchain hooks are now suspended during dynamic hook offsets initialization, this change is aimed to reduce risk of incompatibilities caused by enabling “Custom Direct3D support” profile in conjunction with application detection level set to “High” for Agility based Direct3D12 applications.§ Added retry counter for reinjection attempts, aimed to minimize performance penalty for situations when Agility SDK based Direct3D12 application cannot be injected.New Agility compatible hooking path is optional and can be disabled by power users at application profiles level for troubleshooting or performance testing Full “Custom Direct3D support” mode functionality is overabundant and not necessary for Agility case. § Simplified form of “Custom Direct3D support” mode is now internally engaged by RivaTuner Statistics Server when Agility SDK based Direct3D12 application is detected.New Agility compatible hooking path automatically addresses it in the following way: Previously this could be solved by creating application profile for such game with enabled “Custom Direct3D support” option, which is intended to allow injecting custom Direct3D runtimes located outside system OS folders. Running RivaTuner Statistics Server in such environment also reduced performance due to periodically repeating and failing overlay injection attempts. So hooks were blocked on purpose in such environment, making overlay invisible. By default RivaTuner Statistics Server’s hook engine is configured to block injection into any custom Direct3D runtimes located outside OS system folder because such case is typical to Direct3D proxy libraries used in third party game mods, which are frequently fundamentally incompatible with overlays. New DirectX 12 Agility model assumes that the game can be shipped with a local copy of Direct3D 12 runtimes, which can be newer than your system Direct3D12 runtimes. Halo Infinite insider tech preview and possibly other future Direct3D 12 applications compiled with Agility). o Added hooking support for Microsoft DirectX 12 Agility SDK based Direct3D12 applications (e.g.Various compatibility improvements in the hook engine:.Any DirectX, Vulkan or OpenGL compatible graphics card.
#Install rainmeter now playing plugin full
Windows 10 (圆4 version) with full administrative rights.You may express your creativity and design your own skins for RivaTuner Statistics Server, create localization for your native language, use the server to display any custom text in On-Screen Display directly from your own application and many, many more! Limiting the framerate during gaming can help to reduce the power consumption as well as it can improve gaming experience due to removing unwanted micro stuttering effect caused by framerate fluctuations.
#Install rainmeter now playing plugin software
The functionality of expensive commercial video capture products is now available to everyone absolutely for free! There is no need to buy dedicated video capture software anymore! Lagarith or x264vfw) and hardware accelerated H.264 encoding via Intel QuickSync, NVIDIA NVENC and AMD VCE are supported in conjunction with wide range of additional video capture related options, multisource stereo and multichannel (for Window Vista and newer) audio capture with Push-To-Talk support.